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And yet again, we can find a quick example of 3rd party syndication of this data. Here, we can see small icons that represent games the user has played ¡ª again, information that takes a while to digest textually, but is relatively quick and seamless to glance over visually.

 That¡¯s pretty much all i¡¯ve got time for! I definitely covered a lot of examples here, touching on all of the parts of the Understanding Avatars model that I threw together. One conclusion we can draw from this as social media or game developers is that providing raw statistical game data gives users trusted ways to express their identity within a particular community. At the least, this will allow third parties to provide ways for users to include these aspects of identity more easily within their avatars. Our consistent use of games and social media is actually what builds our reputation over time, and creating simple ways to express this part of identity creates a feedback loop that can dramatically change the nature of engagement with our products.

 For anyone following my post-per-business day from the ol¡¯ SXSW notes strategy, i¡¯m gonna give myself a break tomorrow so I can catch up on sleep. Today¡¯s was a really long one. Seeya on Thursday!

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